🏘
Villages
👥
Players
🛡
Tribes
Conquests (24h)

Top 5 Tribes

#TagMembersVillagesPoints

Most Active (conquests 24h)

TribeGainedLostNet

Latest Conquests

TimeVillageCoordsFromTo

Probable Alliances 7d analysis

Tribes sharing common enemies without attacking each other — likely coordinating.

Tribe ATribe BCommon enemiesA conquestsB conquestsConfidence
🤝 Enemies & Allies Own tribe Ally Enemy Other
Load a world to set relations

Conquest Summary

TribeGainedLostNet

Migration Vectors

TribeDirectionAvg moveConquests

Conquest Feed

Time agoVillageCoordsFrom playerFrom tribeTo playerTo tribe

Tribe Rankings

# Tag Name Members Villages Points ODA ODD Pts/member Nobles/day Δ Points

Player Rankings

# Player Tribe Villages Points ODA (rank) ODD (rank) Role Nobles/day Last Noble
Compare up to 3 tribes:

Tribe Growth Over Time

Tribe Nobling Rate (7d)

#TagNobles/dayTotal 7d

Player Nobling Rate (7d)

#PlayerTribeNobles/dayTotal 7d

⚔ Morale Calculator points-based

Calculates combat morale when attacking a stronger player. Morale reduces the attacker's strength. Min 25%, max 100%. Some worlds have morale disabled — check your world settings.

⚔ Attacker
Points:
VS
🛡 Defender
Points:

🕐 Send-time Calculator

Calculate when to send troops to hit a target at an exact time, or see when an attack arrives.

⚡ Coordinated Attack Planner

Multiple players hit the same target at exactly the same time. Add each attacker's village and unit — get back the precise send time per player.

👑 Noble Train Planner

Plan 4 nobles to hit back-to-back. Set origin, target, arrival of first noble, and gap between nobles.

🎯 Near-target Finder

Find enemy or barbarian villages close to your villages. Requires your player to be linked.

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